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Sunday, April 22, 2007

The Sims 2 : Pets

Yes, The Sims are on the Nintendo Wii

Sit boy, sit.
Sit! That's a good boy. That's a good boy.

Yes the Sims 2: Pets Edition is coming on the Nintendo Wii. Below you will find a trailer for this wonderful game.


In The Sims 2: Pets, Players can create pets for their Sims to love, train, play with and take to the park. Create-a-Pet allows players to mix, match and create the perfect dog or cat for their Sim. Labradoodle? Shnoodle? Puggle? Choose breeds and customize your pets. Put your pets to work in a variety of different careers including Show Business, Security and Service. Hang out in Central Park, the community center where you can interact with other Sims while shopping for various pets accessories. Play "doc" as your run the town Pet Care Center! Gain status based on your Sims pet care skills, from performing examinations to healing, playing and training.
(Provided By IGN.com. Click here to see where.)
Yes, there are cats too!

Here is a special video. This user video is the Sims 2 on PC with the song "My Heart Will Go On" from the Titantic soundtrack.



Nintendo Wii

Monday, April 16, 2007

Spiderman 3

Nintendo Wii Spiderman 3


Spider-Man 3 allows players to experience the actions of heroic red-suited Spider-Man and, for the first time ever, his darker, more mysterious black-suited persona. Set in a larger, dynamic, free-roaming New York City, the game gives players the freedom to choose their own gameplay experience through multiple movie-based and original storylines, fully integrated city missions and performance rewards including improved speed, combat maneuvers and agility. In Spider-Man 3, players draw upon Spider-Man's completely revamped combat abilities as they protect the city and defeat nemeses using expanded aerial fighting, finishing moves and dynamic webbing during missions and epic boss battles.
(Thank You IGN.com)

Here is the Final Nintendo Wii Spiderman 3 Box Art
Final Spiderman 3 Box Art

Here is the Spiderman 3 Video Review From Gamespot.com

Here is a video from GameTrailers or GTTV
The following is a article from Gamespot.com We encourage you to drop by and visit Gamespot.com. Click here to visit the webpage this article was taken from.
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With Spider-Man 3 slinging its way to theaters in May, Activision had us down to get some exclusive hands-on time with the Wii version of the anticipated game. Although the game is taking the same approach that it's PlayStation 3 and Xbox 360 cousins are in terms of using the movie plot as its base and expanding on it, developer Vicarious Visions is offering content specifically for the Wii that ranges from a unique control scheme to exclusive comic characters to altered gameplay mechanics. We had the chance to try out a sampling of levels from a work-in-progress version of the game to see if it swings.
The first two levels we tried were tutorial levels that took you through the basics of the control scheme, which uses both the Nunchuk and the Wii Remote. Getting around is pretty standard for a Wii game from Vicarious, as many elements are similar to Marvel: Ultimate Alliance. You'll use the Nunchuk to move Spidey and wave the Wii Remote to perform attacks. Quick attacks will be initiated by swinging left and right while strong attacks are triggered by an up and down motion or by pressing the A button.

If you flick the Nunchuk when Spidey's head flashes (a marker that his spider sense is kicking in), you'll be able to dodge attacks. You'll jump with the Z button and stick to walls when you hold the B button when you're near one. Holding Z and B together performs a webzip, which helps you move to a point quickly. The A button lets you interact with highlighted objects. Pushing down on the D pad lets you perform an adrenaline attack, which powers up your normal attacks. Hitting left or right on the D pad puts you in Spidey's sexy black suit (more on that in a second). Up on the D pad lets you enter photo mode and snap shots, like any good struggling photographer who happens to have superpowers does.

The plus button calls up your scrapbook, which is a rundown of what you've done in the game, and lets you access the hero menu where you can level Spidey up using hero points you earn. The minus sign calls up a city map to let you get an idea of where trouble is brewing. Finally, the 1 button lets you lock the camera onto a target. When the camera isn't locked, you'll be able to rotate it around you by tilting the Nunchuk left or right.

In addition to all that, the game puts a new twist on Spidey's webswinging by letting you physically spin his web lines. If you hold down the B button and flick the remote forward, you cast a line at the nearest building and start to swing. Releasing B will make Spidey release his web. You can choose to shoot another with the remote, or hold the Z button on the Nunchuk and flick it to send out a line from Spidey's other hand. Insane? Sort of. Do you look goofy? Yes, a little. Is it fun? Kinda. The mechanic is a little tough to get a handle on initially, especially if you want to go all pro and do the dual-hand webswinging, but it seems like it could be cool once you pick it up.
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If you would like to read the rest of the article click here.
I would love to thank Gamespot.com, IGN.com and GameTrailers.com for the wonderful content.
Nintendo Wii

Wednesday, April 11, 2007

Super Paper Mario

Super Paper Mario is a platform/role-playing video game developed by Intelligent Systems, a division of Nintendo. Originally developed for the Nintendo GameCube, it was released for the Wii on April 9, 2007 in North America. It will be released in Japan on April 19, 2007, but there has been no confirmed release date for Australia or Europe yet. It is a combination of the previous Paper Mario titles and Super Mario Bros. titles. Unlike the RPG-style gameplay of previous Paper Mario games, the game combines platforming gameplay and RPG elements.
Thank You Wikipedia

!~~Here's cool video~~!


Oh, here's another!


Super Paper Mario. (2007, April 11). In Wikipedia, The Free Encyclopedia. Retrieved 20:12, April 11, 2007, from here.
Nintendo Wii

Sunday, April 8, 2007

Wii Blaster

The Nintendo Wii may still have some new tricks hidden up its sleeve as the photo above shows the possibility of a new gun controller. Though the concept of having a gun controller isn't new, having one for the Nintendo Wii is. Though it is still a work and, the Wii Zapper(currently called the Wii Blaster on Gamestop) is will on sale around May on Gamestop for about $20 dollars. However, Gamestop does provide a photo, giving the possibility for a design change. The Blaster can be used for the upcoming game, Resident Evil 4, Duck Hunt and Umbrella Chronicles.

!~*Resident Evil 4 Video*~!

Nintendo Wii

Friday, April 6, 2007

Brothers In Arms Double Time Coming To Nintendo Wii In The Fall

I would like to give GameInfoWire.com credit for this wonderful article. They are truly a great site to visit.
If you would like to visit the original webpage that this article was taken from click here. Thanks GameInfoWire.com
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Today Ubisoft, one of the world’s largest video game publishers, and Gearbox Software, one of the world’s leading independent video game developers, announced that the critically acclaimed and multimillion-unit selling Brothers In Arms franchise is in development for the Nintendo DS and Wii systems. Scheduled to ship this year, Brothers In Arms Double Time (fall) and Brothers In Arms DS (summer) will, for the first time, immerse Nintendo system owners into the intensity of World War II through the stories of Sergeants Baker and Hartsock and their squad of paratroopers during the Normandy invasion. “Brothers In Arms on the Wii and DS systems is really exciting for us,” said Randy Pitchford, president of Gearbox Software. “I am a huge fan of both systems and thrilled about making games for the two platforms. In the entire space of first-person shooters on video game systems, Brothers In Arms really lends itself to both the Wii and DS interfaces. Imagine using the Wii Remote to give actual hand signals or aiming with the DS stylus from a covered position. That’s what you can look forward to with Brothers In Arms Double Time and Brothers In Arms DS.” Brothers In Arms Double Time brings the best of this acclaimed WWII action franchise to the Wii system, while adding the use of innovative gameplay with the Wii Remote. Brothers In Arms DS brings all the action and strategy of the series to a handheld, utilizing the DS Touch Screen to control the squad.

Brothers In Arms Double Time Key Features:

Next-Generation Brothers In Arms - The award-winning WWII franchise comes to the Wii system with all of the action, story and authenticity that has critics and fans eager for more.
Combining All 31 Playable Levels: Play as Sergeants Matt Baker and Joe Hartsock, leading your squad behind enemy lines through the Normandy invasion.
Unrivaled Authenticity: Fight actual Airborne Infantry battles of D-Day accurately recreated using thousands of official photos, maps, After-Action Reports and eyewitness accounts under the direction of Military and Historical Director, Col. John Antal.
Challenging and Dynamic Combat: Featuring close-quarter urban environments and a next-generation artificial intelligence system, Brothers In Arms Double Time promises to take authentic military action to the next level on the Wii system.
Enhanced Control Scheme: Issue orders and perform military gestures to command and lead your team using the Wii Remote.

Brothers In Arms DS Key Features:
First Brothers In Arms for the DS System: Exclusively designed for Nintendo DS with easy-to-use, stylus-based controls such as using the Touch Screen to aim, with the camera following the stylus.

Impressive, Realistic 3D Graphics: Incredibly detailed environments with highly believable characters and enemies, cinematic camera angles, and great animation.
Drivable Vehicles: Drive a recon car or a Sherman Tank. Use a wide range of weapons such as bazookas, sniper rifles, grenades and more to destroy your enemy.
16 Missions and Three Different Campaigns: Relive the intensity of WWII through three different campaigns, from Normandy to North-Africa and Ardennes.
Redesigned New Multiplayer Experience: Fight major multiplayer battles with three of your friends in different multiplayer modes, including Deathmatch and Team Deathmatch.
Contextual Movements: Gameplay adapted to the Nintendo DS hardware with auto-cover behind walls or auto-recovering life system.
An Unrivalled Sense of Drama: Experience a stronger emotional factor, due to the third-person view and dialogue between soldiers.


For more information about Brothers In Arms, please visit http://www.brothersinarmsgame.com
Nintendo Wii

Wednesday, April 4, 2007

Nintendo's Wii Sales Double Those of Sony's PS3 in Japan

Since both consoles launched in Japan, Nintendo has sold more than twice as many Wii game consoles as Sony has sold of its PlayStation 3, Bloomberg reports. Kyoto-based Nintendo has sold 1.95 million units of its newest game machine as of March 25 since it debuted on Dec. 2 last year, Tokyo-based research firm Enterbrain Inc. said in a faxed statement. Sony has sold 812,000 of its latest console since November 11, the report said. In related news, Wii sales have increased on eBay to rank as the No. 1 most popular video game system at the site, surpassing both the Xbox 360 and the PlayStation 3.

This short article was brought to you by news.teambox.com To visit the webpage that this article was taken from click here. Thanks Teambox.com

Nintendo Wii

Sunday, April 1, 2007

Nintendo Mii Effort Looks to Challenge MySpace

First off I would like to thank marketingvox.com for this great article. You can visit the webpage that has this article by clicking here.
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Nintendo is pushing its Mii concept forward, adding elements that will let users become immersed in interactivity - in hopes of creating a social-networking community to rival the likes of MySpace.

A feature of Nintendo's Wii is an avatar module, known as Mii, that lets users create their own character. But TopTechNews reports that Nintendo is expanding the concept by creating a Mii channel later this year that will allow users to chat with, rate each other's Mii and otherwise interact. Nintendo will also let users play as their Mii in some games.

Nintendo says by adding social networking elements it can create a community around the concept of Mii. It also marks the latest move by the gaming company to expand the Wii from being just a gaming console to a content-delivery tool.

Gaming industry analyst Richard Doherty of Envisioneering Group is quoted as saying the move can pay off big for Nintendo: "Within a year, the Wii may be the most successful and valuable social-networking community on the Web."

"Nintendo is creating a framework for an open environment that will allow other developers to add value," Doherty said. "Interesting third-party solutions could link fans of TV shows, gamers sharing tips, even home-schoolers."

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Here is a commerial promoting the Nintendo Wii's Mii Channel.

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Here is a person showing you his Mii Channel and all his wonderful characters! Enjoy!


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I had to add this. This is the joy the Nintendo Wii can bring to your children!

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